tag:blogger.com,1999:blog-7460984850239841053.post3773887967090953179..comments2013-10-01T20:14:57.065-07:00Comments on Having fun playing Chaos Daemons: Pink Horrors Point Efficiency (part 2)Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7460984850239841053.post-81606790514434021132013-04-21T01:28:42.628-07:002013-04-21T01:28:42.628-07:00While Daemons are not a shooting army, they are no...While Daemons are not a shooting army, they are not now very good in close co, either. <br /><br />As others have said, the problem is the utter randomness of the army. There are also huge holes in field competency: nothing's fast enough to catch bikes or jet packers. There's no way to reposition units using portals - I mean, for goodness sake, is it so much for an item to be taken to allow an HQ to bounce around with a portal glyph?<br /><br />Tzeentch having to make psychic tests is absurd. The random strength weapons are crackers. That an incredible expensive unit is so completely points inefficient is obnoxious. Horrors are better in *combat* than shooting. Doesn't that make anyone think?<br /><br />It's almost as if the writer didn't know the 40K rules and thought that fantasy worked the same way. Bloodcrushers are now not worth taking, flamers before excellent can openers are now only useful against light infantry and what nit plays that without a transport?<br /><br />That and the biggest disappointment, the codex is full of recycled writing, artwork and the new models are ok, but nothing to scream about. New greater daemons in plastic would have really been quite lovely but no. pegboardhttps://www.blogger.com/profile/13181689355785748593noreply@blogger.comtag:blogger.com,1999:blog-7460984850239841053.post-60779383104906883722013-03-03T17:58:54.900-08:002013-03-03T17:58:54.900-08:00I had a chance to try it out today. What's ev...I had a chance to try it out today. What's even more frustrating is having your 290 point unit (including Herald) do nothing because of a Deny The Witch roll.Punchdubhttps://www.blogger.com/profile/05276658950482969466noreply@blogger.comtag:blogger.com,1999:blog-7460984850239841053.post-45909240713306831952013-03-02T17:13:24.816-08:002013-03-02T17:13:24.816-08:00thanks for running the numbers. It's not the r...thanks for running the numbers. It's not the randomness that's the issue, it's the poor game design. I would happily have randomness in the game, so long as I had a safety net. Assault D3 shots PER horror...sure that's random. What about 3+ D3 AP...that's random that I can live with. But spending 180 points, for possibly 4 shots...that's just poor game design. Or ineptitude. Or both.<br /><br />On a side note, the Skull cannon had sooo much potential. I just don't know what Cruddace was thinking...LGUNhttps://www.blogger.com/profile/07404556629721974600noreply@blogger.com