tag:blogger.com,1999:blog-7460984850239841053.post5962213550499659821..comments2013-10-01T20:14:57.065-07:00Comments on Having fun playing Chaos Daemons: Pink Horrors Point Efficiency (part 1)Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7460984850239841053.post-85523742131534498472013-02-28T01:20:43.241-08:002013-02-28T01:20:43.241-08:00I would use that argument to say that we other uni...I would use that argument to say that we other units to take objectives...Plaguebearers! I don't think we've got the full picture as yet though...I can't believe Phil Kelly would allow us to spend 180 points to get 20 termagants with potentially just 4 s5ap4 shots...LGUNhttps://www.blogger.com/profile/07404556629721974600noreply@blogger.comtag:blogger.com,1999:blog-7460984850239841053.post-54389568277627062882013-02-27T11:42:05.482-08:002013-02-27T11:42:05.482-08:00Look at it this way - horrors aren't there to ...Look at it this way - horrors aren't there to kill marines. There are screamers, lords of change, daemon princes and even flamers that do that better (through sheer volume of wounds). Not to mention the other gods (bloodletters and daemonettes ahoy!). Horrors hold objectives, kill other small gribblies and occasionally will kill a marine or two. Which is exactly what they did for me up until now, too.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7460984850239841053.post-87328179972124996992013-02-27T11:20:52.190-08:002013-02-27T11:20:52.190-08:00If that is the case, then they REALLY suck by comp...If that is the case, then they REALLY suck by comparison.Punchdubhttps://www.blogger.com/profile/05276658950482969466noreply@blogger.comtag:blogger.com,1999:blog-7460984850239841053.post-33462878341778366542013-02-27T11:19:55.845-08:002013-02-27T11:19:55.845-08:00If it is indeed 2d6 for each 5 then you wouldn'...If it is indeed 2d6 for each 5 then you wouldn't get 8d6 until you have a full unit of 20 and you would loose shots at 19.<br /><br />Regardless, if a unit of 20 gets 8D6 shots, then they are about 14% more efficient at killing MEQ on avergae and 3% more efficient at killing at GEQ than the old unit. Iguess we'll know for sure once the Codex drops or someone posts actual pictures...Punchdubhttps://www.blogger.com/profile/05276658950482969466noreply@blogger.comtag:blogger.com,1999:blog-7460984850239841053.post-26593965512988497242013-02-27T11:19:40.179-08:002013-02-27T11:19:40.179-08:00They have mastery level 1 until they're 15 str...They have mastery level 1 until they're 15 strong. So 5-14 Horrors will roll 2d6 shots. Having mastery level 1 from the get go they will always have the option to take the primaris, they just won't have versatility in spell casting.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7460984850239841053.post-10563728491099019982013-02-27T11:11:58.112-08:002013-02-27T11:11:58.112-08:00Adjusting the point cost makes the old Horrors sli...Adjusting the point cost makes the old Horrors slightly better (68.1 points per MEQ wound).<br /><br />I didn't actually factor turn 2 shooting in to the analysis (so dropping to 15 models is helpful, but didn't factor into the math).<br /><br />Point to kill an MEQ is the levelling factor. It ignores the unit cost advantage of the new Horrors and compares the cost to kill an MEQ (assuming at least 15 horrors in a new unit).<br /><br />Can you post rules that show 2d6 per 5? This isn't what has been posted elsewhere. I'd gladly re-do the analysis.Punchdubhttps://www.blogger.com/profile/05276658950482969466noreply@blogger.comtag:blogger.com,1999:blog-7460984850239841053.post-46582519526967716242013-02-27T10:58:37.927-08:002013-02-27T10:58:37.927-08:00Your comparison is flawed. First of all, old horro...Your comparison is flawed. First of all, old horrors cost 17pts per model.<br /><br />Second of all, if you start with a 20-large squad of new horrors, it takes 5 models killed to drop a level.<br /><br />Third, you're comparing the effectiveness of two units with vastly different points cost. If you ignore all the extra options, you can get almost 40 horrors for the price of those 20 you had. This can be a blob you put in front of the enemy and several 5 horror squads you drop on objectives in the backfield.<br /><br />Also, those 5 horror squads will actually be more points effective than a blob in terms of killing power (since you roll 2d6 shots for every 5, instead of 4d6 for 20).Anonymousnoreply@blogger.com