tag:blogger.com,1999:blog-74609848502398410532024-02-18T21:27:58.981-08:00Having fun playing Chaos DaemonsWelcome to my Warhammer 40K blog about Chaos Daemons, and specifically Tzeentch, the chaos god of change. Also discussed will be my drivelings and scribblings on myriad topics including rumors, my thoughts about competitive gaming, podcasts I like, my other chaotic 40K army (Space Wolves) and my new Warhammer Fantasy army (Ogres).Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.comBlogger40125tag:blogger.com,1999:blog-7460984850239841053.post-193689766407776802013-04-23T07:34:00.000-07:002013-04-23T07:34:27.393-07:00Death of the tri-land raider Dark Angel list, and other FAQ updates...No meaningful updates to the Chaos Daemons codex in 2 months... Argh, the pain of it all!<br />
<br />
Here are a few things that did get an FAQ:<br />
<ul>
<li>Instant Death does not remove 2 bases on Swarms. This has been debated on the Interwebz for years; now we have an answer.</li>
<li>The DA Power Field Generator does not apply to vehicles when the unit is embarked. No more tri-land raider shenanigans.</li>
<li>Gunslinger does not allow for multi-witchfire hotness. Can't say I'm suprised here.</li>
<li>Yes, templates can deviate out of LOS and still kill things (thank you very much).</li>
<li>Abaddon can not be spawned or turned into a Daemon prince through Dark Apotheosis. Way to write in a whole new rule into the codex. Hello, Bueller? Where are the C:CD FAQs?</li>
<li>C:DA - the SoD applies to Boltguns, TL Boltguns, Combi-boltguns and Hurricane bolters.</li>
</ul>
You can find all the deets here:<br />
<br />
<a href="http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018&section=&pIndex=1&aId=3000006&start=2&multiPageMode=true">http://www.games-workshop.com/gws/content/article.jsp?catId=cat440134a&categoryId=1000018&section=&pIndex=1&aId=3000006&start=2&multiPageMode=true</a><br />
<ul>
</ul>
Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-57932420719534741912013-03-29T14:00:00.000-07:002013-03-29T14:00:55.619-07:00Recent 11th Company Interview Reflection (Part 1)I recently was interviewed by Pat of 11th Company fame. Pat also being a long time Daemon player made for a great conversation. I really like listening to these guys, so you should check them out if you have a little commute or painting time to spare. You can listen to Episode 156 <a href="http://www.tangtwo.com/11thcompany/podcasts/episodeonehundredfiftysixfinal.mp3" target="_blank">here</a>. My interview is about an hour and a half in.<br />
<br />
So, I listened to my interview and want to post some reflections about my early thoughts on the Chaos Daemon codex based upon my showing at the March Contest of Champions. I went 0-3 in all close games, but never the less took a beating that day. I'm used to 2-1 or 3-0 results so I had to man up and be a gracious looser.<br />
<br />
At 1500 points a took an All-Tzeentch list to see if I could make a proper go at it with the new codex. My list looked something like this (I don't have the actual points load out with me):<br />
<br />
- Fateweaver<br />
- 2 Heralds of Tzeentch w/ Locus of Conjuration (one ML2 and one ML1) and Exhaulted gifts<br />
<br />
- 16 Pink Horrors with Blasted Standard<br />
- 12 Pink Horrors (naked)<br />
<br />
- 3 Flamers (pyrocaster upgrade on 1)<br />
- 4 Flamers (naked)<br />
- 4 Flamers (naked)<br />
<br />
- 6 Screamers<br />
<br />
- Tzeentch Soul Grinder w/ pleghm<br />
<br />
- Aegis Defense Line w/ quad gun<br />
<br />
<strong><u>Losers</u></strong><br />
Fateweaver - which is too bad because I just bought a Fine Cast model of this guy after using a LoC forever in this spot. His re-roll on the warp storm table and single die re-roll is not worth 300 points. He is less durable than previously and once he's locked in combat any real value he had diminished greatly. Had I taken a DP or LoC I would have fared better.<br />
<br />
Pink Horrors - I previously wrote about how the shooting on these guys isn't that bad. It isn't - BUT deny the witch is THAT good, and losing overwatch is a big deal. I used to take 20 horrors and my opponents would have to really debate the assault before committing. Now, there is no reason not to assault this unit. This cost me one of the games.<br />
<br />
Tzeentch - I'm still waiting on a GW FAQ to correct what I believe was a mistake on the Buring Chariots (not being able to move and shoot). Psychic shooting is rough, Eldar, Space Wolves and Tyranids are going to relegate my Tzeentch Daemons to casual play unless I ally in Slaanesh, Khorne or C:CSM. I'm simmering this decision as I write.<br />
<br />
<strong><u>Meh</u></strong><br />
Soul Grinder - Even AV 13 only requires a single penetration to toast near 200 points. This is the problem with vehicles in general. No complaints, but he got popped on turn 1 in my first game.<br />
<br />
<u><strong>Winners</strong></u><br />
Deployment - Being able to deploy models lulls my opponents into a false sense of security. I wasn't too sure about this, but when used properly this can be every bit as flexible as the old Daemonic Assault rules.<br />
<br />
Tzeentch Heralds - Yes, prescience is that good, presuming you can hex your opponents DtW die. The Locus of Conjuration is great also, psychic shooting is just way too random...Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com2tag:blogger.com,1999:blog-7460984850239841053.post-785624767045672522013-03-08T08:09:00.002-08:002013-03-08T08:09:30.646-08:00Helldrake does as Helldrake pleases<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.hollywoodreporter.com/sites/default/files/2012/01/honey_badger_cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://www.hollywoodreporter.com/sites/default/files/2012/01/honey_badger_cover.jpg" width="239" /></a></div>
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">Q: Can Heldrake really do as Heldrake pleases?</span></span>
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;"></span></span>
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;"></span>
<span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;"></span></span>
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;"></span>
<span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;"> </span></span><br />
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">A: Yes, </span><span style="font-family: Verdana,'Trebuchet MS','Lucida Grande',Helvetica,Arial,sans-serif; font-size: 13px; line-height: 18.1875px;">Heldrake is now an Assault Vehicle.</span></span><br />
<br />
<span style="background-color: white;"></span>
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; font-style: italic; line-height: 18.1875px; margin: 0px; padding: 0px;">"The
Legions of the Chaos Space Marines have learned to climb onto the back
of the Heldrake and ride it into battle. They launch assaults by
swooping up high and then leaping down off the back of the Heldrake...
DEATH (the the false emperor) FROM ABOVE!!!!!</span></span><br />
<br />
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">Models
"on board" a Heldrake can launch an assault after disembarking from a
Heldrake. Measure from the Heldrakes base (naturally) in any direction
(of course), however add 5d6 to their assault range to represent the
boost they get from diving off a super-sonic Heldrake's back.
Furthermore, models on board can draw LoS from any point on the board to
launch their assault.</span></span><br />
<span style="background-color: white;"></span><br />
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">Also,
all models launching an assault will ignore cover saves, gain the
Crusader special rule, have Missile Lock (to be redacted later), have
Preferred Enemy (Tau), and naturally, gain Furious Charge. Models equipped with Plasma Pistols gain the Salvo 4/8 rule.</span></span><br />
<span style="background-color: white;"></span><br />
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">Finally,
the Heldrake himself can participate in the assault to support his
passengers. The Heldrake fights in combat as a Walker. However, at the
end of a round of combat, the Heldrake is not locked and instead returns
to a Swooping/Gliding (player's choice) state in the same position he
was in. The Heldrake does not need to pile-in nor make a charge move nor
has to be anywhere near the actual combat to participate. </span></span><br />
<span style="background-color: white;"></span><br />
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">Furthermore,
in subsequent turns, the Heldrake can continue to fight in any combat
he was in that is still ongoing no matter where he is at on the board. </span></span><br />
<span style="background-color: white;"></span><br />
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">Lastly, the Heldrake now has the Skilled Rider special rule and can be mounted on a Palanquin for 35 points."</span></span><br />
<br />
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;">-Neil Gilstrap, host 11th Company</span></span><br />
<span style="background-color: white;"><span style="font-family: Verdana, 'Trebuchet MS', 'Lucida Grande', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.1875px;"><a href="http://11thcompany.blogspot.com/2013/02/heldrake-does-as-heldrake-pleases.html#links" target="_blank">Neil's original blog post can be found here</a>. I stole the whole thing in its entirety, QFT. </span></span><br />
<br />Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-26122894528117046882013-03-07T18:58:00.004-08:002013-03-08T08:12:13.547-08:0011th Company<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.tangtwo.com/11thcompany/images/the11thcompanyfinal2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.tangtwo.com/11thcompany/images/the11thcompanyfinal2.jpg" /></a></div>
<br />
I'm a fan of the <a href="http://www.tangtwo.com/11thcompany/" target="_blank">11th Company</a>, a long running (maybe longest running) Warhammer 40K podcast. Neil, Pat and the rest of the crew are fun guys to listen to. Neil is the tactical genius and Pat is the face man. By that I mean that Neil is a bigger blowhard than I am on most subjects while offering great insight into the tactical value of units and their codices while Pat arranges great interviews with interesting and exciting guests. See what I did there? You will...<br />
<br />
<a name='more'></a><br />
<br />
Anyway, last week I had a bit of a geek out moment. I was playing in a local team tournament; the last of my old daemon codex, when I got an email from Pat asking if he could interview me for their podcast. If you have ever seen a 34 year old grown man giddy about anything then you can imagine what an idiot I looked like while telling my opponents that I was a minor internet celebrity (okay so I'm a bigger blowhard than Neil).<br />
<br />
Well, today was a cool 40K day, my limited edition Tzeentch codex (damaged) arrived and I got a call from Pat. Aside from what you hear on the interview I got to chat with Pat a bit about all manner of things. He is every bit a nice over the phone as he sounds on the podcast.<br />
<br />
The reason he originally reached out to me is that I'm in the top 40 on Rankings HQ (or at least I was at the time of writing this). However, since the last codex is now obsolete he let me talk about my thoughts on the new codex.<br />
<br />
So, if you haven't heard these guys and like 40K, they are a must listen to. I have 3 pod casts that I regularly listen to:<br />
<br />
<a href="http://www.tangtwo.com/11thcompany/" target="_blank">11th Company</a> - focus on playing games and the tournament scene with interview and the occasional other topic<br />
<a href="http://theindependentcharacters.com/blog/" target="_blank">The Independent Characters</a> - great fluff and hobby talk<br />
<a href="http://www.frontlinegaming.org/blog/" target="_blank">Signals from the Frontline</a> - twice weekly rumors and misc (I wish Reece would fix his audio issues)Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-84534974622594010402013-03-04T19:10:00.002-08:002013-03-04T19:13:50.660-08:00Sportsmanship - Soft Score or Necessary Evil?<div class="separator" style="clear: both; text-align: center;">
<a href="http://leviathyn.com/wp-content/uploads/2012/06/mr.ragequit.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="275" src="http://leviathyn.com/wp-content/uploads/2012/06/mr.ragequit.jpg" width="400" /></a></div>
<br />
Personally, I think these 3 questions pretty much sum of the issue of sportsmanship, soft score or necessary evil?<br />
<ol>
<li>What is the genesis of the sportsmanship score at 40K tournaments?</li>
<li>What does one hope to accomplish by scoring sportsmanship?</li>
<li>If you score sportsmanship how do you ensure your players all follow the same guidelines?</li>
</ol>
<br />
<a name='more'></a>Let me start by going on the record, "sportsmanship is of the utmost importance!" If/when I TO a tournament, I have a zero tolerance policy for flagrant sportsmanship violations. The issue is that TOs really can't see enough of what is going on to adequately apply this mantra. I'm also surprised by how many people I've talked to after a tournament tell me about someone who should have been given a stern lecture or even the boot but their opponent didn't want to cause any problems by pointing out their bad behavior. I hate to say it but passive behavior like this makes it so that jerks can get away with their bad behavior and the rest of us get penalized as a result; let me explain.<br />
<br />
Sportsmanship often contributes to Best Overall. It is designed to make sure people have fun. But it is a soft score, and therefore subjective. Really subjective; even more than paint.<br />
<br />
A TO needs to decide if they are trying to reward good sports, keep bad sports away, or ad a wishy washy third value to best overall. You can probably tell I'm not in favor of scoring sportsmanship. I have to say that its been a long road getting here, but I am not. I was a year ago...<br />
<br />
My partner and I recently lost 3rd place at the Twin-inked tournament at Great Escape games to another team. This team scored 1 less point than us, but had perfect sportsmanship, where as our first round opponent docked us 2 points. Mark, the TO told everyone (who was listening) that if anyone marked their opponent full sportsmanship they would have to explain to him why. I didn't hear him ask anyone why later...<br />
<br />
So, we played a good game. I gave our opponent the benefit of the doubt on many rules issues that had I been hardcore I would not have. We were friendly, we bought our opponents bottled water and we get docked 2 points on sportsmanship. Did the desired effect come out from including sportsmanship in the mix? Maybe other teams were on better behavior, but I don't know what else I could have done.<br />
<br />
Factor in the fact that the top table had screaming and alleged throwing of dice and both teams got perfect sportsmanship and I'm not sure where to go from here...<br />
<br />
My message to Mark, and any TO listening: have a zero tolerance policy, walk around and enforce it, and quit asking your players to apply a poorly designed and poorly enforced scoring rubric that isn't consistently applied no matter how much you try. Unless you are going to rank sportsmanship and paint scores 1 to N (like win loss, or even on a curve) the models don't work.Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com3tag:blogger.com,1999:blog-7460984850239841053.post-60267562024185007752013-03-04T18:41:00.000-08:002013-03-05T18:24:52.494-08:00Questions about the new codex for a GW FAQ<div class="separator" style="clear: both; text-align: center;">
<a href="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRg9V9MP1EWXHv2C5yQAK4VBhniNgIef_abRCqIE21X1RS1zxOKdQ" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRg9V9MP1EWXHv2C5yQAK4VBhniNgIef_abRCqIE21X1RS1zxOKdQ" /></a></div>
<br />
<a href="http://www.dakkadakka.com/dakkaforum/posts/list/511817.page" target="_blank">Dakka is compiling a good thread</a> on all of the questions that are being asked on the interwebs. Here or some of my favorites. I also go on record on how I think they <b>should</b> be ruled and how I think <b>GW will</b> rule.<br />
<br />
I'll keep updating this thread for a few days with my thoughts. As someone reminded me, we should have an FAQ within 9 days. Everyone knows Tzeentch's number is best and since Phil and I share the same first initial and last name we must have some connection. So, on the 9th day (which will be this coming Sunday) give or take a day we'll have a C:CD FAQ. Anyone want to wager on the over/under?<br />
<br />
<a name='more'></a><br />
So, without further adieu here are some questions and two answers; the right answer/GW's answer. In the case where I feel the answer will be different I'll be happy to eat my hat if GW does the right thing; however, I'm guessing they have an intern answering questions at the direction of the marketing department and/or the senior VP of sales (ala Helldrake farting out its butt).<br />
<br />
<u><b>Army Special Rules</b></u>
<br />
<ol>
<li> Can Feel No Pain be used against wounds caused by Daemonic Instability?
<b>yes/yes</b></li>
<li>Is a Chaos Space Marine unit with the Daemon special rule and the
suitable Mark of one of the 4 gods considered "Daemons of the same
alignment" for the purpose of attaching Chaos Daemon Independent
Characters? e.g, could a Herald of Slaanesh join a unit of Warp Talons
with the Mark of Slaanesh?
<b>yes/no</b></li>
<li>If 'Punished by the Gods' manages to kill a character that is riding on a Burning Chariot of Tzeentch or Seeker/Exalted Seeker Chariot of Slaanesh is the Chariot also removed? If not, can another Herald (with the appropriate dedication) now embark onto the rider-less chariot? <b>no and yes/no and yes</b></li>
<li>Do you decide which type of unit is arriving via 'Summoned From the Warp' before or after rolling to see how many models are in the unit? <b>yes/yes</b></li>
<li>Can any of the Warp Storm results that inflict hits (Rot, Glorious Rot, etc) cause damage to a zooming flyer? <b>no/no</b> <i>because flyers are expensive and GW needs to sell more</i></li>
</ol>
<u><b>Weapons</b></u>
<br />
<ol>
<li> If a model that has a Mutating Warpblade kills an enemy Character
or Monstrous Creature with a ranged attack, does the 'Warp Mutation'
rule still apply? Or is it only from combat attacks made using the
Warpblade (like the Staff of Change)? <b>only combat/only combat</b> </li>
<li>For weapons that trigger an ability when the bearer kills a
specific model (such as a Staff of Change or Mutating Warpblade), how do
you determine who actually killed the enemy model if several different
models are all striking at the same Initiative step when the enemy model
is killed?
<b>this is a stupid mechanic of wound pool/roll separate wound pools</b> </li>
<li>If Necron Mindshackle Scarabs force a character a model with a
Mutating Warpblade or Staff of Change to kill himself does the Warp
Mutation/Warpdoom special rule trigger as normal?
<b>yes/yes</b></li>
<li>If a weapon inflicts Instant Death on a 'to wound' roll of 6 (like the Axe of Khorne, for example), does the attacking model still need to have the possibility of wounding the target in order to benefit from this ability? For example, say a S4 model is attacking a T8 opponent, does he still inflict Instant Death on rolls of '6'? <b>yes/yes</b></li>
<li>What happens if the Doomstone lowers St. Celestine's Ld down to '0'? If she resurrects does she immediately die again because she still has a Ld of '0', or does she ignore the effects of the Doomstone when she returns? <b>dead/dead</b><i> - this will never get FAQ'd</i></li>
<li>Can an Icon of Chaos be used to reduce (or eliminate) scatter on the same turn the unit arrives from reserve? In other words, if unit A Deep Strikes onto the table and in the same turn unit B Deep Strikes within 6" of unit A (and meets all the necessary criteria) does unit B benefit from unit A's Icon to reduce or eliminate their scatter? <b>yes/no</b> <i>I'll be happy to eat my hat if I'm wrong about GW's ruling on this one</i> </li>
<li>Do you roll to see if a Portalglyph creates a new unit at the end of the same Movement phase that it is placed? <b>yes/yes </b><i>More importantly, will GW sell a limited edition portal glyph like the DE webway portal?</i></li>
<li>Does the Blade of Blood still grant the bearer 'Rampage' even if a different weapon is used to attack in that round of combat? <b>no/no</b></li>
</ol>
<u><b>Psychic Powers</b></u>
<br />
<ol>
<li> Is the Feel No Pain +1 bonus provided by Warpflame cumulative
throughout the course of a game? For example, can a unit that starts the
game with Feel No Pain (5+) have it improved up to (3+) after passing
its Toughness test against Warpflame wounds in two separate shooting
phases? If so, can a unit have its Feel No Pain improved to a (1+) and
does this mean it automatically passes its Feel No Pain rolls? <b>yes and max FNP 2+/yes and max FNP 2+</b> <i>however, if this ever happens you need to give back your daemon card and get a new army.</i></li>
<li></li>
<li style="display: inline !important;">Does the +1 Strength bonus from the Exalted Locus of Conjuration apply to ancillary hits caused by their psychic powers, such as the bonus Soul Blaze hits or hits caused by a vehicle they manage to explode? <b>no, but it does apply to hits from the blasted standard/what I said</b></li>
</ol>
<u><b><span class="glossaryitem">HQ</span></b></u>
<br />
<ol>
<li> Are the Masque and the Blue Scribes really not supposed to be
considered Heralds (for the purpose of taking up to 4 Heralds as a
single <span class="glossaryitem">HQ</span> choice)? <b>not Heralds/not Heralds</b><i> (I had to think about this one because making them Heralds will sell more models, but since the Masque is old and the Blue Scribes already sold a ton, the best answer - from a sales perspective that screws players by forcing you to buy cool new models - not Heralds.</i> </li>
<li>Does Fateweaver's Staff of Tomorrow allow him to re-roll a <span class="glossaryitem">D6</span> that an opponent originally rolled?
<b>yes/no</b> <i>Come on, Fateweaver lost his bubble and needs to be the coolest model in the game so of course it should work, but it won't.</i> </li>
<li>When the Masque performs the Dance of Caging, should you roll a
single D3 and apply that to all moves the target unit tries to make, or
roll a separate D3 each time the unit tries to move?
<b>separate D3 for each phase/separate</b> </li>
<li>Should the Masque's Dance of Caging movement limitation apply to a
Bike/Jetbike unit's Turbo-boost movement and/or the Thrust Move for a
Jet Pak unit?
<b>yes/no</b> <i>answering yes would admit that the rule was poorly written; however, they will FAQ in that the Masque (if played with a counts as Herald of Slaanesh model) gets to use an AP3 torrent weapon instead.</i></li>
</ol>
<u><b>Elites</b></u>
<br />
<ol>
<li> Is the -1 <span class="glossaryitem">Ld</span>
penalty for a Fiend's 'Disruptive Song' cumulative? If so, is this
calculated per Fiend model or per unit? For example, if a psyker is
within 12" of 4 Fiend models (all part of the same unit) would he have a
-4 <span class="glossaryitem">Ld</span> penalty? Or if the psyker was within 12" of two Fiend units, would he have a -2 <span class="glossaryitem">Ld</span> penalty (regardless of how many Fiend models from each unit were within 12")? <b>yes, cumulative per unit/no only -1 regardless</b> <i>But seriously, for how expensive a Fiend model is, it should be per model. Further more, once GW realizes that changing the answer to yes, for each model, will increase sales we will never see plastic Fiends.</i></li>
</ol>
<div>
<b><u>Fast Attack</u></b></div>
<div>
<ol>
<li>Does a Screamer's Lamprey Bite replace all bonus attacks the model has as (such as the +1 attack for charging, for example), or just its base attacks? <b>They should get the +1 bonus from charging/GW will say no</b> </li>
<li>Are cover saves allowed from a Screamer's Slashing Attack and if so, is the determination of whether or not a model is in cover calculated from the final position of the Screamers similar to a shooting attack? <b>no, wasn't this already covered in the daemon FAQ?/no</b></li>
</ol>
</div>
<div>
<u><b>Heavy Support</b></u></div>
<ol>
<li> Does the Burning Chariot of Tzeentch really need to remain
stationary to fire the Blue or Pink Fire of Tzeentch as non-snap shots
(as they are a Heavy weapon and the Exalted Flamer is an embarked
Infantry model)? <b>no/no </b><i>What a bone head maneouver. Need to sell models, fix quickly. This will be the answer that gets the FAQ out the door in 9 days.</i><i> I'd imagine the answer will be treat as if the weapon is mounted on the vehicle but use the Ex. Flamer's BS.</i></li>
</ol>
<u><b><span class="glossaryitem">Misc</span></b></u>
<br />
<ol>
<li> (basic rulebook question) What happens in close combat if a model
has an Initiative of 0 (as can happen due to a Fiend's 'Soporific
Musk', for example)? Do they not make an Initiative Step Pile-in and not
attack? <b>They do nothing/your head implodes from the recursive rules conundrum.</b><i> Seriously though, who cares, Fiends are so 5th edition ;)</i>
</li>
</ol>
Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com1tag:blogger.com,1999:blog-7460984850239841053.post-31503800222222448572013-03-04T18:06:00.002-08:002013-03-04T18:07:04.485-08:00First thoughts with the new Daemons<div class="separator" style="clear: both; text-align: center;">
<a href="http://tahrasrandomstuff.weebly.com/uploads/9/8/0/8/9808869/189923027_orig.jpg?355" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="306" src="http://tahrasrandomstuff.weebly.com/uploads/9/8/0/8/9808869/189923027_orig.jpg?355" width="400" /></a></div>
<br />
After spending last week reading both German copies and photos of the real thing, followed by actually getting my iPad copy Friday night and then playing the old codex on Saturday I got to give the codex a whirl today. First thoughts:<br />
<br />
<ul>
<li>Damn, that's a lot of psykers. I have to learn a new phase of the game.</li>
<li>What, no... You can't double me out I have Eternal wa.... Oh, crap, you're right.</li>
<li>Oh yeah, I forgot to roll on the Warp Storm table, hang on a second.</li>
<li>I need more and multiple colors of tokens to mark war charges, warp flames and soul blaze.</li>
<li>There aren't enough psychic cards in the deck for me to use that much divination.</li>
<li>I need cards for the Daemonic Rewards so that I can put them next to the models.</li>
<li>Discs are jet bikes? Let's see what I can do with screamers.</li>
<li>Wow, 30 minutes of set-up and rolling dice and we're now just starting the game...</li>
</ul>
<div>
<a name='more'></a>I got to play a 1500 point game against a local Dark Angel player, Hunter. I've never played against him before and we were both doing a little learning. Here is the list I played; since I had to make it by hand I hope my math held up.</div>
<h3>
Army List</h3>
<div>
HQ</div>
<div>
Tzeentch Herald - ML2, Ex. Locus Conj., Gr. Reward - 110</div>
<div>
Tzeentch Herald - ML2, Ex. Locus Conj., Less Reward - 100</div>
<div>
Tzeentch Herald on Disc - ML1 - 70</div>
<div>
Tzeentch Daemon Prince w/ wings - ML1, Gr. Reward - 250</div>
<div>
<br /></div>
<div>
Troops</div>
<div>
20 Pink Horrors w/ Blasted Std and Instrument - 210</div>
<div>
<div>
20 Pink Horrors w/ Blasted Std and Instrument - 210</div>
</div>
<div>
<br /></div>
<div>
Elite</div>
<div>
3 Flamers of Tzeentch + Pyro Caster w/ Gr. Reward - 117</div>
<div>
<div>
3 Flamers of Tzeentch + Pyro Caster w/ Gr. Reward - 117</div>
</div>
<div>
<div>
3 Flamers of Tzeentch + Pyro Caster w/ Gr. Reward - 117</div>
</div>
<div>
<br /></div>
<div>
Fast Attack</div>
<div>
9 Screamers - 225</div>
<div>
<br /></div>
<div>
Heavy</div>
<div>
Tzeentch Soul Grinder w/ torrent and plehgm - 190<br />
<br />
~1500 points</div>
<h3>
Battle Report</h3>
The game went to 6 rounds and was separated by a single VP. We played Big Guns/Vanguard. He brought a shooty DA foot list with 2 vindicators, 2 dreadnoughts with missiles and lascannons, a small melt bike squad and a command squad with the banner of devastation.<br />
<div>
<br />
<b>Objectives</b> - three objectives equally space right down the middle of the no man's land. The left objective was adjacent to a Shrine of the Aquila, the center was in the Blasted Landscape (dangerous terrain) and the right was next to a impassable column. Locations turned out to be key later in the game.<br />
<br />
<b>Deployment</b> - he deployed gun line style with his command squad behind LOS blocking terrain, and his librarian joined to a Tac squad manning a quad gun. Both that squad and another were behind a long wall of Aegis DL. His dreadnoughts were placed in upper levels of ruins, so they were stationary for the game and the deployed vindicators on each flank. His third tac squad deployed far left.<br />
<br />
I deployed (what the heck is deploying BTW) a horror blob squad center left, daemon price far left (on foot), soul grinder center and screamers far right. The screamers got a ML Herald in disc and the two foot squads each got ML2 Heralds on foot.<br />
<br />
<b>Turn 1</b><br />
My opponent failed at seizing the initiative. I walked forward with the blob squad and soul grinder, flew the DP up behind the Shrine of the Aquila and moved the screamer forward; after buffing the DP and the blob squad. My first warpstorm roll resulted in the Khorne attack which did a little damage to my opponent. I shot at the squad with the Libby, who denied the witch. I could see the random daemons going downhill quick. The screamers slashed at a tac squad taking about half the squad out. The SG killed a few marines with phlegm.<br />
<br />
Then I learned how nasty the banner of devastation was. Holly crap that was a ton of shots. My screamer squad was taken down to half strength only do to some lucky rolling.<br />
<br />
<b>Turns 2/3</b><br />
I had a turn of +1 inv followed by a turn of -1 inv saves. Squads of 4 flamers are still pretty nasty, but will not wipe a tac squad by themselves any longer, but the warpfire will take another 2 models on average one in three times (6+ FNP isn't too bad, so plan to wipe a squad in 2 turns). I flamed the DA command squad and killed the banner (and the rest of the squad). A good turn of Pink Horrors shooting with the blasted standard is devastating to your opponent.<br />
<br />
I took some pretty good damage on the Horror squad, down to ML2. The Soul Grinder didn't make it past turn 3. The screamers made an assault and did their job. I mishapped my other blob squad, which my opponent relegated to the back of my deployment zone. I got to spend the entire game moving and running to claim an objective. <br />
<b><br /></b>
<b>Turns 4/5</b><br />
The DP vector struck a vindicator and proceeded to get shot to pieces failing all his saves. Not worth his points. But, I cleaned up the rest of his scoring units save one and a vindicator. The other vindicator tried to claim the far right objective, but I was able to contest with a squad of flamers. I took mass casualties running through dangerous terrain trying to claim the center objective, but made it.<br />
<br />
<b>Turn 6</b><br />
The game ended on turn 6. I was able to tie my opponent on objectives and won due to having won first blood. What a game. I felt like a newb playing this army. I'm sure I screwed up plenty of things.<br />
</div>
<div>
A few mistakes I made:<br />
<ul>
<li>Phlegm is now ordinance, which means if the Soul Grinder fires it all other weapons are fired as snap shots.</li>
<li>Remember how many warp charges you have and what you want to do. </li>
</ul>
</div>
Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com2tag:blogger.com,1999:blog-7460984850239841053.post-70976074343774046992013-03-03T17:53:00.001-08:002013-03-03T17:56:09.887-08:00Final Game Thoughts<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i1043.photobucket.com/albums/b436/Hukoseft/206656_sm-BloodAngelsHumorHumourMatWardNecrons.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://i1043.photobucket.com/albums/b436/Hukoseft/206656_sm-BloodAngelsHumorHumourMatWardNecrons.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Necrons and Daemons are ever so slightly less cheesy.</td></tr>
</tbody></table>
Yesterday was the final outing for my old daemons. I say final because I don't think I'll be playing in any tournaments in the next 28 days or so, and I think that the local tournament scene generally has a 30 day window on codex releases. Anyway, my friend Andy and I teamed up for a local team tournament at <a href="http://www.oldeworldgaming.com/" target="_blank">Olde World Gaming</a> in Elk Grove, CA. Andy plays Necrons and Dark Angels, and neither very often. We went into the day with the thought of finishing in the mid/upper tier but I wasn't expecting 3 wins.<br />
<br />
The first game was against a newer player, and while he put up a good showing it wasn't really a fair match. He was the ringer playing a single 2k point list against our Necron/Daemon list.<br />
<br />
The second game was against a local favorite and his brother. It was Space Marine bikes and Tau against us in Vanguard. This was a much harder fought win, but still a win. There are games like that one where everything goes my way and I see that my flamers are just awesome.<br />
<br />
The last game was a knock down drag out "mirror" match where we fought Necrons and Tyranids. It was Dawn of War and every turn ebbed and flowed. At any given point the game could have gone either way. We ended up pulling out a narrow victory, unlike the first two games. The win earned me a Burning Chariot model, which presents its own set of issues (<a href="http://www.dakkadakka.com/dakkaforum/posts/list/511355.page" target="_blank">embarked passenger firing heavy weaponry, d'oh!</a>).<br />
<br />
So, when I look back at my experience this last year with my daemons I see a mixed bag. I did well with them in 5th edition, but not awesome. That said, I only started playing 40k again a little over 2 years ago, so I consider myself still learning. The changes to the flamers and screamers made my army better, no doubt, but did it make me a winner? I can't say for sure, but it didn't hurt my odds.Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-85180849246168627682013-03-01T14:59:00.002-08:002013-03-01T14:59:54.975-08:00Changes that would have lessened the sting from the nerf batI'm going to focus on Tzeentch and things that would have lessened the sting of the change IMHO.<br />
<ul>
<li>Give all units that start on the board scout. Seriously, we're daemons that errupt from the warp. Placement should be scary for the opponent. This compromises between normal deployment and complete deepstrike. Most units would get a 6" move.</li>
<li>Allow Ld tests for pshycic powers to be taken on the modified Ld even if it takes it higher than 10. Fateweaver is the boss. He lost his reroll bubble, don't make him fail psychic tests 3/36 times. He should auto pass, but still take perils.</li>
<li>-1 to opponents DTW. Seriously, the average marine unit should not get a 1/6 chance to shut down psychic shooting from a daemon (made of the warp).</li>
<li>Daemons should be able to manifest witchfire for overwatch.</li>
</ul>
I can pretty much live with everything else. Yeah, there is stuff I don't like, but these few changes would make the stuff that isn't supposed to be wonky and unreliable a little more paletable.<br />
<br />
What do you think?Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com4tag:blogger.com,1999:blog-7460984850239841053.post-37738879670909531792013-03-01T11:48:00.002-08:002013-03-01T11:49:19.217-08:00Pink Horrors Point Efficiency (part 2)In the early day of 6th edition screamers and flamers were the damage dealers in an all Tzeentch army, but you were forced to take Pink Horrors to round out the army and score objectives. Most daemon players would take other troops choices, but I remained true to my devotion to the changing tides of the aether. I liked taking them in squads of 10-20 to keep them alive and deal some damage. I routinely ran a large blob squad of 19 horrors and the Changeling plus a Herald. This was a mixed bag.<br />
<br />
<strong>Pros:</strong><br />
Survivable 4++ save (rerolled near Fateweaver)<br />
Massed fire (60+ shots at 18")<br />
Great overwatch potential (often poor actual results)<br />
<br />
<strong>Cons:</strong><br />
Large deepstrike footprint<br />
360-455 points that can mishap<br />
Low BS shooting<br />
<a name='more'></a><br />
Now that I have a copy of the rulebook I can confirm the rules that have been leaked before. Namely that they are now 9 points, minimum squads of 10 and gain ward charges as the squad size increases.<br />
<br />
One big drawback is the loss of overwatch, but this is countered with the increased 6" range on the shooting attack.<br />
<br />
I'll compare their efficiency against terminators, marines and guard. Given that flamers and screamers were majorly hurt by the new codex the horrors will have to stand up to various threats if a Tzeentch mono-build is to remain viable.<br />
<br />
Some complained that my comparison before factored in disproportionate squad sizes, and while this was true the point per kill levelled the playing field. This time I will compare squads of the same point cost to please the nay-sayers. It just so happens that you can get 17 new horrors for the same cost as 9 old horrors. Since 9 is the number of Tzeentch there must be something to this...<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPfO4x4xSOJQTaV0RUtb5MJLwH4Rf-EgYdzN7I1FC_RUVJZocAQF9iH4wIEuwvmVs51XK-uu9qSjv4r0vel_00GR8sqoyI22swbahGFHfmB2YGJOPzwmdf2vnOXt3n2X-PzgBfUo_1WYA/s1600/Horrors2.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPfO4x4xSOJQTaV0RUtb5MJLwH4Rf-EgYdzN7I1FC_RUVJZocAQF9iH4wIEuwvmVs51XK-uu9qSjv4r0vel_00GR8sqoyI22swbahGFHfmB2YGJOPzwmdf2vnOXt3n2X-PzgBfUo_1WYA/s400/Horrors2.PNG" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: left;">
So, on the numbers, the unit is less efficient than it was before, but arguably has "maybe" some more flexibility depending on which phychic power you roll for. The problem here is that before you could take a single bolt in a 5 horrors squad and camp an objective and provide some minimal anti-tank/air. Now you take a large footprint unit that has a single power.</div>
<div class="separator" style="clear: both; text-align: left;">
</div>
<div class="separator" style="clear: both; text-align: left;">
As you'll see below adding a Herald becomes a must have if you want similar results as before (which wasn't awesome to begin with).</div>
<div class="separator" style="clear: both; text-align: left;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP68PfVJD9xJ6OvBGmtJ8Efy5mUvb6oshr-tHhw3UtnLC9ZnnU5UpOns2JCiv2gWFa5xT-jHJrMIUOiEXlFR6YM6_EuJzESAYwYYv-T5DDIaI8WUcUWMmHuxX4MUBax4pwMV4sZ0xVwis/s1600/Horrors3.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP68PfVJD9xJ6OvBGmtJ8Efy5mUvb6oshr-tHhw3UtnLC9ZnnU5UpOns2JCiv2gWFa5xT-jHJrMIUOiEXlFR6YM6_EuJzESAYwYYv-T5DDIaI8WUcUWMmHuxX4MUBax4pwMV4sZ0xVwis/s400/Horrors3.PNG" width="400" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: left;">
Now, if you add a Herald into a squad you can slightly outperform the old horrors on MEQ killing, but TEQ and GEQ remain poor by comparison. The way this comparison works if with the Presence of Conjuration (+1 strength) and using Presience to re-roll your hits. On avergae you will kill just about 3.5 MEQ in your first turn of shooting. Then you had better charge your screamers in to finish up the squad, because as soon as 3 of your horrors die your shooting falls of the cliff (- 25% effectiveness).</div>
<div class="separator" style="clear: both; text-align: left;">
</div>
<div class="separator" style="clear: both; text-align: left;">
Now, all of that being said all it takes is a D6 deny the witch to shut you down entirely.</div>
<div class="separator" style="clear: both; text-align: left;">
</div>
<div class="separator" style="clear: both; text-align: left;">
I asked for random, but never in my wildest imagination did I see the much needless random.</div>
<div class="separator" style="clear: both; text-align: left;">
</div>
Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com3tag:blogger.com,1999:blog-7460984850239841053.post-90507650898060454432013-02-28T16:04:00.001-08:002013-02-28T16:04:17.684-08:00Breaking the compact with the gamerGames Workshop has gone and done it again. No, not raising their prices, but I'm sure we're in for that again soon (insert sarcasm here). This time I propose that they have done the unforgiveable. GW has broken the sacred compact with the gamer, they have changed rules explicitely to make sales.<br />
<br />
What's that you say? Everyone does this? Well, I will agree that this is not uncommon when versions of a game are released, but there is an unspoken agreement between the gamer and GW that a new codex or new edition with shake thing sup and then you (the gamer) can expect a slow decline in the ability of your highly priced models over the course of a few years before they become good again.<br />
<br />
A few months back GW released new Flamer and Screamer models in plastic and a White Dwarf rules update. What is truly amazing is that from reading the updates and the new codex at the same time you can tell that GW already had the codex done. The WD update made flamers and screamers too good to pass up (thus selling losts of models) and then turned around a few months later once the models were sold and reduced their ability by an order of magnitude (100% worse or more).<br />
<br />
I'm not upset that the new rules are underpowered. I think they're a little more realistic now, but I am upset that we see such a blatant change of rules once they made their sales (and in such a short order).Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com4tag:blogger.com,1999:blog-7460984850239841053.post-22034755475315882672013-02-27T10:01:00.001-08:002013-02-27T10:01:34.680-08:00Limited Edition Tzeentch Codex in the mailWho buys this crap anyway? I guess I'm a sucker.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3060909a_60040115009_CDLtdEdnCodexTzeentch02_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3060909a_60040115009_CDLtdEdnCodexTzeentch02_873x627.jpg" width="320" /></a></div>
<br />
It's in the mail according to an email I just got.Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-21881408245466069642013-02-27T09:40:00.004-08:002013-02-27T09:41:10.962-08:00Flamers no longer OP<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcMFSRBZiQA27hkfaIEQxMI68cwAOJutpgbtcLkWanRFNVBAD37ijuupT7RmmRKkXJ5ZPIBpkQunnM1mIgcFQwEgOKIt0TNMDyGEb6qjJLLb8mbsw_qpTGis28rTuNibVWcE2-6JQQnv8/s1600/Img0036.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcMFSRBZiQA27hkfaIEQxMI68cwAOJutpgbtcLkWanRFNVBAD37ijuupT7RmmRKkXJ5ZPIBpkQunnM1mIgcFQwEgOKIt0TNMDyGEb6qjJLLb8mbsw_qpTGis28rTuNibVWcE2-6JQQnv8/s400/Img0036.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Flamer's of Tzeentch - painted by me</td></tr>
</tbody></table>
Late last year I said Flamers were not OP <a href="http://fundaemons.blogspot.com/2012/11/flamers-of-tzeentch-op.html" target="_blank">here</a>. The world, and Phil Kelly disagreed.<br />
<br />
<div style="text-align: left;">
<a name='more'></a>Points to consider (revised):</div>
<div style="text-align: left;">
<ul>
<li>I have <strike>not yet</strike> found a compelling reason to spend <strike>waste</strike> 5 points on a Pyrocaster upgrade. While it is unlikely that you get charged, I've taken to deepstriking them with a disk of Tzeentch (Blue Scribes or Herald) as I can get a much larger frontage and generally hit a target with 5 -6 templates off the deepstrike this way vs 3-4 in a normal small cluster. The pyrocaster protects your HQ from instant gib.</li>
<li>I won't go into the warpfire/breath garbage that is now going around to allow you to hit people outside your range. Note: GW please read your FAQs before you post them and stop letting the interns write them.</li>
<li>I <strike>don't</strike> think they are over <strike>powered</strike> costed now.</li>
</ul>
</div>
<br />
The change:<br />
<ul>
<li>Wounds MEQ 1/3 of their previous (S4 AP4 - wounds on 4, MEQ save on 3+)</li>
<li>Invuln save is 8.5% better (re-roll 1s)</li>
<li>Loss of Eternal Warrior will cost them dearly</li>
</ul>
I can only surmise that the WD Codex update was a ploy to sell models (of course it was) but broke an important compact with customers. You can't sell a shiney object and then smash it 6 months later. It's one thing to nerf a model or two after a 5 year codex cycle and entirely something else when done in 6 months.Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com2tag:blogger.com,1999:blog-7460984850239841053.post-59622135504996598212013-02-27T08:50:00.000-08:002013-02-28T13:37:12.565-08:00Pink Horrors Point Efficiency (part 1)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxNkue1ybt0y39BhQwWA-CWk9q3kGYcgcSOcxvUooLhRELWyNnWQIxBQeOTyRCfz8R0t6I2YljTOlz5DawhpccXU5R_ar4kPO4E8BzlmZm1GIRrx4SPuqYSlqvAfwrb6Cq6s4czV6f7dA/s1600/Pink+Horror+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxNkue1ybt0y39BhQwWA-CWk9q3kGYcgcSOcxvUooLhRELWyNnWQIxBQeOTyRCfz8R0t6I2YljTOlz5DawhpccXU5R_ar4kPO4E8BzlmZm1GIRrx4SPuqYSlqvAfwrb6Cq6s4czV6f7dA/s320/Pink+Horror+1.jpg" width="249" /></a></div>
<br />
<br />
While screamers and flamers are the damage dealer in an all Tzeentch army, you have to take Pink Horrors to round out the army. I like taking them in squads of 10-20 to keep them alive and deal some damage. I routinely run squads of 20 horrors, which is a mixed bag.<br />
<br />
<strong>Pros:</strong><br />
Survivable<br />
Massed fire (60 shots at 18")<br />
<br />
<strong>Cons:</strong><br />
Large deepstrike footprint<br />
360 points that can mishap<br />
<a name='more'></a><br />
The most recent rumors suggest:<br />
<br />
<b>Pink Horrors</b> - 9pts each (minimum 10)<br />
<em>ws 3 bs 3 s 3 t 3 w 1 i 3 a 1 ld 7<br />Psychic tests on a 10<br />Brootherhood of sorcerers <br />Blue
horrors: if a pink horror is slain place a blue horror marker.. at initiative 1
the blue horror attacks causing the enemy unit to suffer one s2 hit with ap -
<br /><br />horrors can only cast change dicipline, not divination.<br />horrors get 1
warppoint, 2 at unit strength 11-15 and 3 at 16-20. they generate psychic powers
at the start of the game like normal psykers but can only roll on tzeentch
lore.<br /><br />primaris: 24" s 5 ap 4 assault 2d6,
warpflames, soulfire. 1 warpcharge.<br />for each additional warpcharge you gain a
additional d6</em><br />
So I wanted to see how the "new" units stacks up to the old as an MEQ killer.<br />
<br />
Aside from the range difference (now 24") and the fact that the new horrors will have more random results (pschic test, deny the witch, and random number of shots) what I found is that point for point the new (when taken in a squad of 20) has about a 20% worse first turn killing efficiency vs MEQ than the old Pink Horrors. This does not factor in taking a Herald with divination.<br />
<br />
The unit is almost 40% worse at killing Guard Equivalent in a 5+ cover.<br />
<br />
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So, on the numbers the unit is cheaper, giving you more flexibility, but not quite as good at these tasks. You can buff with a Herald if you want (see above right). As soon as you take a wound you shooting drops of by 75% immediately, rather than in a linear fashion (model by model) but you have access to other powers as well beyond the normal Bolt of Tzeentch and you range is extended by 6" giving you some more holding power and reducing the risk of deepstrike mishaps.<br />
<br />
<br />Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com7tag:blogger.com,1999:blog-7460984850239841053.post-49713738393921276032013-02-26T18:30:00.001-08:002013-02-28T06:36:04.910-08:00More rules???You can find the german translated rules on 4chan... or Warseer, or even Dakka at this point. I am now in possession of "most" of the codex. I'll be happy to answer questions, if they were not addressed in the translation or if the translation is wrong. If they were already addressed I will not answer the question.<br />
<br />Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com6tag:blogger.com,1999:blog-7460984850239841053.post-20877756713621477292013-02-26T11:41:00.001-08:002013-02-26T11:42:11.078-08:00Warp Storm Table OddsI figured I'd take a look at the potential for each result on the Warpstorm table to occur. The percentage chance of a result occuring at least once doesn't change with more rounds. I started down that path initially but had to remind myself of come basic college math. Now, the odds of a result occuring a specific number of times (greater than once) during a game of varying length does change. I'll leave that for another day.<br />
<br />
2.78% - All units take a
Daemonic Instability test<br />
5.56% - One daemon Character tests on Leadership with
3D6 and takes wounds like Daemonic Instability<br />
8.33% - All daemons -1
invulnerable save<br />
11.11% - Roll D6 for all enemies and nurgle units, on a 6 hit by
a 5" template S4, AP5 barrage<br />
13.89% - Roll D6 for all enemies and tzeentch units,
on 6 D6 hits with S4 Ap3, poison, ignore cover<br />
16.67% - Nothing<br />
13.89% - Roll d6 for
all enemies and khorne units, on 6 D6 hits with S6, Ap-, ignore cover,
rending<br />
11.11% - Roll d6 for all enemies and slaanesh units on 6 hit by a 3"
template S8, ap3<br />
8.33% - +1 invulnerable save for daemons<br />
5.56% - one enemy
psyker test on Leadership with 3D6, if failed he explodes and you get a new
herald in his place (Perils of Warp, we are here!!!)<br />
2.78% - a new troop unit of
your choice (bloodletter, plaguebearer, horror, daemonette) is summoned, 2D6+3
models<br />
<br />
So in any game, the odds of getting a 2 or 12 at least once is less than 3% each. While this will happen, it will be rare.<br />
<br />
Now, assuming that your enemy has at least 6 units on the board (on average throughout a game - for giggles) you'll have an 8.33% chance that an enemy unit will take a hit at least once during a game. Granted it will be a random unit and a random hit type from the 4 types above, but that's still something.Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-86325588699279568342013-02-26T09:59:00.003-08:002013-02-26T11:41:57.375-08:00Warp Storm TableThe winds of chaos blow madly in the 41st millenium. During the course of a game of 40K involving Chaos Daemons each turn will find units affected by the Warp. Here are the results (rolled on 2D6):<br />
<br />
2 - All units take a Daemonic Instability test<br />
3 - One daemon Character tests on
Leadership with 3D6 and takes wounds like Daemonic Instability<br />
4 - All daemons -1
invulnerable save<br />
5 - Roll D6 for all enemies and nurgle units, on a 6 hit by a 5"
template S4, AP5 barrage<br />
6 - Roll D6 for all enemies and tzeentch units, on 6
D6 hits with S4 Ap3, poison, ignore cover<br />
7 - Nothing<br />
8 - Roll d6 for all
enemies and khorne units, on 6 D6 hits with S6, Ap-, ignore cover, rending<br />
9 - Roll d6 for all enemies and slaanesh units on 6 hit by a 3" template S8,
ap3<br />
10 - +1 invulnerable save for daemons<br />
11 - one enemy psyker test on Leadership
with 3D6, if failed he explodes and you get a new herald in his place (Perils of
Warp, we are here!!!)<br />
12 - a new troop unit of your choice (bloodletter,
plaguebearer, horror, daemonette) is summoned, 2D6+3 modelsPunchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-45434671919292441812013-02-22T07:36:00.002-08:002013-02-22T07:36:42.683-08:00Final thoughts on the current Chaos Daemons Codex<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIzB366JkezpIaUXIehQyoRc5ICrkQEMBKy01HGrMRh8uqvBOz5J1GHdfRJsD8scCCPX7xZXSZ7DLCNUA3F_8Agp4gFbbJ5e7dFL54Vqyg45WVy-YZblh1g4wyenic-XTHeAfOhkDRyY4/s1600/230051_3846848092249_611427276_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIzB366JkezpIaUXIehQyoRc5ICrkQEMBKy01HGrMRh8uqvBOz5J1GHdfRJsD8scCCPX7xZXSZ7DLCNUA3F_8Agp4gFbbJ5e7dFL54Vqyg45WVy-YZblh1g4wyenic-XTHeAfOhkDRyY4/s320/230051_3846848092249_611427276_n.jpg" width="296" /></a></div>
<br />
The tail end of 5th Edition and all of 6th Edition has been good for my Tzeentchy Chaos Daemons. I've enjoyed the book for what it is - not like anything else. My only real hope for the new book is that it continues to be very different from everything else. Aside from that I'd love to see some real synergy between Daemons and Chaos Marines. I'm still bummed that we didn't get DA Fallen and we don't currently get Traitor Guard in 6E; hopefully in the next edition of the book in a few years.<br />
<br />
In my opinion the upcoming CD codex will be a success if (in no particular order):<br />
<ul>
<li>You can take viable mono-God builds for all 4 Gods and get rewarded for playing a fluffy army.</li>
<li>If there is still a major random component to the army, but one that doesn't auto win or auto-lose.</li>
<li>I'd like to see Tzeentch stay super shooty.</li>
<li>It would be nice to see Nurgle and Slaanesh get a little shooty in their characters, etc.</li>
<li>I'd like to see Khorne shut down psykers. Something like Eldrad's powers wouldn't be OP IMHO or DTW on a 2+ (as an upgrade would be fine).</li>
<li>Here's wishing, but let me mark EVERYTHING in the book that isn't marked (Soul Grinders, etc.)</li>
<li>Daemonic Assault - or something like it that makes me play the game in a totally different way than everyone else. Come on, we're fans of Chaos, don't make us play by the same rules!!!</li>
</ul>
Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-21698180299318601002013-02-22T07:21:00.001-08:002013-03-01T11:58:47.021-08:00Bad moon face returns!Courtesy of <a href="http://diceandbrush.blogspot.com/2013/02/first-look-mars-white-dwarf-pics.html" target="_blank">Dice and Brush</a> I have another picture this morning:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhexLJuolhSK9DVr9fHfGkNqyrMTRwJx04IJibx39r7vecR51j3LgjuHSJRaD6ZggqzqI0ENn78OF9eRuv3yJgPmbnG03FUo1s7EfOs6C_JTwk4oeB_tESrh0x0kn3woNMnK7Curqm5Ef8/s1600/09-DSC_0617.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhexLJuolhSK9DVr9fHfGkNqyrMTRwJx04IJibx39r7vecR51j3LgjuHSJRaD6ZggqzqI0ENn78OF9eRuv3yJgPmbnG03FUo1s7EfOs6C_JTwk4oeB_tESrh0x0kn3woNMnK7Curqm5Ef8/s320/09-DSC_0617.JPG" width="320" /></a></div>
<br />
I have to say that the bad moon head on the herald is a great throw back and one that I can't wait to use. Also, the fact that the Tzeentch chariot kit allows you to build a herald too is a great bonus. I'm not in love with my finecast Herald on disc.Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-54867684844615484182013-02-21T15:52:00.001-08:002013-02-22T07:16:22.656-08:00Limited Edition Chaos Codexes/Army BooksGW is releasing limited edition Chaos Codexes and Army Books this weekend for presale. They will be $90 each USD and there will be 4 of each available, one dedicated to each of the Chaos Gods. Sounds cool if you have the money and a strong preference for a particular Chaos God.<br />
<br />
However, an email from GW to resellers says, "will go up for pre-order on the Games Workshop website this weekend. because of the extremely limited nature of these itms we are expecting them to sell out this weekend. Please do not take preorders or prepayments for these products, [customers] best chance to secure one of these items is to visit the website and purchase it themselves."<br />
<br />
<a name='more'></a><br /><br />
I can also confirm that this list of items for sale otherwise is what has been posted elsewhere (all USD/CAN) and is for sale for delivery on March 2:<br />
<br />
Codex - 49.50/59.50<br />
Army Book - 49.50/59.50<br />
Battle Magic - 11/13<br />
Psychic Cards - 7.50/9<br />
Burning Chariot of Tz - 40/50<br />
Plague Drones (3) - 60/70<br />
Blood Throne - 40/50<br />
Herald of Nurgle - 25/30<br />
Herald of Khorne - 22.25/30<br />
Herald of Slaanesh - 22.25/30<br />
Battalion/Battlefoce - 115/140<br />
Limited Edition Codex - 90/110 (available in Khorne/Tz/Nurgle/Slaanesh)<br />
Limited Edition Army Book - 90/110 (available in Khorne/Tz/Nurgle/Slaanesh)Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com3tag:blogger.com,1999:blog-7460984850239841053.post-31557799075303619132012-12-04T09:49:00.002-08:002012-12-04T09:50:27.736-08:00Winning a local Team Challenge with the DaemonsHell just froze over... I'm thinking it might be time to hang up the Daemons for a while, or not. I guess even a broken clock is accurate twice a day. What am I talking about? My local gaming group (that plays at <a href="http://oldeworldgaming.com/" target="_blank">Olde World</a> Gaming in Elk Grove, CA) just went down to Stockton, CA to visit the crew from <a href="https://www.facebook.com/stocktonheroes" target="_blank">Heroes on Paper</a>. We played a three round Team Championship match, similar to ATC or ETC formats, but updated for 6th Edition. You can read my blog post on the draft rules <a href="http://fundaemons.blogspot.com/2012/11/team-championship-rules-for-6e.html" target="_blank">here</a>.<br />
<br />
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<a name='more'></a><br />
The short of it was that our team of seven had a narrow victory over our opponents. Out of 21 total games (3 rounds of 7 matches each) we went 11-9-1. My Daemons came out as the only undefeated army of the day with a lot of guys coming in 2-0.<br />
<br />
I'll post up some battle reports when I have a moment, but I have to both congratulate my team and give a huge thank you to my opponents. I had 3 stellar games, two of which may very well have come down to a final die roll. So, when I started writing this article I was thinking I would hang up the Daemons for a bit and give my Wolves some more attention, but upon reflection, winning two close games isn't a route. I'm solid, but not an awesome player, and Chaos Daemons still rely on luck to pull off major wins.Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-48820894206058650652012-11-23T17:29:00.001-08:002012-11-23T17:29:47.553-08:00Daemon update schedule for February 2013<a href="http://www.blogger.com/blogger.g?blogID=7460984850239841053" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><br />
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<br />
Most of you have already head that <span style="line-height: 1.4;">Dark Angels are getting a new codex in January 2013 (announced in the December 2012 White Dwarf). We've heard continued confirmation that a Daemons update is coming out for February.<br /><a href="http://www.blogger.com/blogger.g?blogID=7460984850239841053" name="more"></a><br />Nothing has changed though from what I have heard, that it will be a White Dwarf insert, instead of a codex/ armybook release. So that is what we have ahead of us, and here is Hastings with a few words on it.</span><br />
<a name='more'></a><span style="line-height: 1.4;"><br /><b>via 75hastings69 over on Warseer</b><br />DA would be up for preorder in Dec and Daemons release in Feb<br /><br />That release order I posted still stands BTW<br /><br /><i>(in response to the question "will we see blight drones in the release")</i><br />Not blight drones but similar, I can see 40k players using the FW blight drones instead of the big nurgle flies ridden by plagubearers that are getting released.<br /><br /><b>Here is Hastings release order that he had posted previously.</b><br /><br />For clarity running order for 40k & wfb =<br />40k starter<br />Chaos Space Marines<br />Warriors of Chaos<br />Dark Angels<br />Chaos Daemons/Daemons of Chaos<br />Tau<br />High Elves<br />Eldar<br />Lizard Men</span><span style="line-height: 1.4;"><br /></span></div>
Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-66986880586905359902012-11-15T21:18:00.001-08:002012-11-15T21:20:57.942-08:00Flamers of Tzeentch - OP?<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcMFSRBZiQA27hkfaIEQxMI68cwAOJutpgbtcLkWanRFNVBAD37ijuupT7RmmRKkXJ5ZPIBpkQunnM1mIgcFQwEgOKIt0TNMDyGEb6qjJLLb8mbsw_qpTGis28rTuNibVWcE2-6JQQnv8/s1600/Img0036.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcMFSRBZiQA27hkfaIEQxMI68cwAOJutpgbtcLkWanRFNVBAD37ijuupT7RmmRKkXJ5ZPIBpkQunnM1mIgcFQwEgOKIt0TNMDyGEb6qjJLLb8mbsw_qpTGis28rTuNibVWcE2-6JQQnv8/s400/Img0036.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Flamer's of Tzeentch - painted by me</td></tr>
</tbody></table>
<br />
<div style="text-align: left;">
The reaction I've been getting of late is absolute fear or loathing of my flamers. Among the myriad screams of "Daemons are OP" the two data points people use to express their frustration with my army is Fateweaver and my Flamers. I'll discuss the king chicken in another thread, but I'm starting to agree that the Flamer is a really good value.</div>
<div style="text-align: left;">
<a name='more'></a><br /></div>
<div style="text-align: left;">
Points to consider:</div>
<div style="text-align: left;">
<ul>
<li>I have not yet found a compelling reason to waste 5 points on Pyrocaster upgrades (no one will charge them, so I can't use it as a character bait/challenge and look out sir provides no real value with this unit).</li>
<li>When taken in squads of 3-4 (even 5) they are suicide units. If a single model makes it to turn 2 then I'm thrilled. At 1750 points I've been taking three squads of 3 (69 points). The value proposition changes when we're talking about squads of 6-9 models.</li>
<li>In order to maximize points return you have to deepstrike them for a direct hit. Which means you will scatter 7 inches in a random direction 2/3 of the time. Which means you will deepstrike mishap somewhere between 17.5-33% of the time (based upon your enemy's positioning). Let's go with a moderate 25% mishap. This means you will loose 69 points about 8% of the time. 69 points is now 75 points (thanks to the mishap tax). So, aside from the 33% of the time when you direct hit, the rest of the time you're likely going to scatter far enough that you're shooting warp fire instead of a flamer. Warpfire is what your 17 point Pink Horrors have, but you get at 23 points. Factor in the increased BS and you have a 20 point Pink Horror.</li>
</ul>
<div>
I don't know. I don't think they are over powered. They are one-dimensional and then they stick their landing they are deadly. The rest of the time they get to jump across the board while getting shot up, or you loose them off the table edge. I could see 25 points, even 28 points a piece if you really wanted to push it, but not OP. At least not crazy OP.</div>
</div>
Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com1tag:blogger.com,1999:blog-7460984850239841053.post-52334985465545968682012-11-09T07:47:00.003-08:002012-11-09T07:48:45.007-08:00Rumors about The Hobbit in December<div class="post-header">
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<br />
Not exactly daemon rumors, or even 40K content, but The Hobbit is my all time favorite novel. In fact, I just finished reading it to my six year old daughter, who loved it!<br />
<a href="http://www.blogger.com/blogger.g?blogID=7460984850239841053" name="more"></a><br />
<b>via GrizBe over on <a href="http://www.heresy-online.net/forums/showthread.php?t=118146">Heresy-Online</a></b><br />
<br />
We've got the first confirmation that The Hobbit sets are definitely
coming soon. We all knew they were inevitable, but stores (My local
one, and several others Accra's the North West that I know of) have now
been told as of Saturday, to pull all Mines of Moria starter sets, and
several other items from shelves...<br />
<br />
As we know, this only happens when new sets are due soon... So..
speculations as to whats coming... or if anyone cares, can start now.
Chances are White Dwarf leak will be seen before December...<br />
<br />
<a name='more'></a><br /><br />
The LotR tabletop game will be renamed "The Hobbit". War of the Rings
stays the same (for now). This is to emphasize on the difference
in between the two systems. I've heard rumours of a "Battle of the five
armies" supplement for War of the Ring, but I would not expect this
anytime sooner then the 3rd movie. Probably more an educated guess then a
rumour.<br />
<br />
The one product for the Hobbit in December (as far as I know we really
only get one) is a boxed game in the lines of Dark Vengeance and Island
of Blood. It contains more miniatures then Dark Vengeance. No definite
info on the contents, but 13 dwarves, a hobbit and a wizard should be a
safe bet. No words on the opponents. I'm guessing goblins and wargs,
with something big the dwarves can steamroll.<br />
<br />
The box is supposed to contain scenery.<br />
<br />
The box also comes with a brand new rule book. It's a complete new set
of rules, though they are probably based on the current rules. Though I
am very excited about this, hold your horses. It's still just rumours.<br />
<br />
For the time being, the only way to obtain the book is the boxed set.
No hardcover, although I'd expect that to change in the future.<br />
<br />
Now the downside is the price is located somewhere around 100€ ($120 US). That
would roughly put it in the same category as the current Space Marine
battalion (check your regional website for price comparison)<br />
<br />
There were hints on a limited edition of the boxed set. Worked pretty well for Dark Vengeance.<br />
<br />
Enjoy, and take it with salt, as always.
Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com0tag:blogger.com,1999:blog-7460984850239841053.post-18885544279615376022012-11-08T16:10:00.000-08:002012-11-08T16:27:09.317-08:00Team Championship rules for 6EPaying homage to ATC/ETC my local "club" in Elk Grove, CA and another group about 45 minutes south in Stockton, CA decided to get together for an ATC lite. However, upon looking for rules, it seems that everything published still references 5E rules, so Tim Trammel and I set about revising what we'd seen for 6E.<br />
<br />
<img height="217" src="http://wrestleslamming.files.wordpress.com/2012/10/8-team-tournament2.png" width="400" /><br />
<br />
Our event will be held on December 1, 2012 at Heroes on Paper in Stockton, CA. Tentative rules per my initial discussion with Tim are as follows and subject to revision by both teams in the next week.<br />
<a name='more'></a><br />
<strong>DRAFT - DRAFT - DRAFT</strong><br />
<br />
<strong>Format</strong><br />
Key concept: practical tactical acumen but have a good time (no WAAC)<br />
1500 point lists<br />
No match ups will be repeated (each person will get 3 opponents)<br />
3 rounds, 2 hours each, 15 minute breaks<br />
<br />
<strong>Team</strong><br />
6-7 players, including captain (who plays)<br />
Same number of players from each team<br />
<br />
<strong>Lists</strong><br />
1500 points, same list for all games<br />
Lists submitted to opposing team 1 week in advance<br />
Standard rulebook (allies are in, double FOC out at 1500 points)<br />
Forgeworld 40K approved is okay<br />
Fortifications are included; however FOD and SSLP are discouraged due to size<br />
Models do not have to be painted, but painted models are encouraged<br />
Modesl do not have to be WYSIWYG, but consistent "counts as" will be required (i.e. a unit of lasguns in one unit can be all lasguns or all plasma guns but you cannot use the same model for 2 or 3 things in a unit)<br />
<br />
<strong><span style="background-color: white;">Psychic</span> Powers</strong><br />
Per BRB<br />
<br />
<strong>Warlord Traits</strong><br />
Select and roll on two lists (can use codex list in lieu of BRB list) before game and choose one of the two results.<br />
<br />
<strong>Terrain</strong><br />
No special rules for unique battlefield debris in play<br />
Mysterious terrain is in play; however the first roll for each type of terrain applies to all of that type for th duration of the game (i.e. first roll for a forest applies to all forests)<br />
Fortifications should be placed per terrain spacing rules if possible, otherwise 1 piece of terrain can be moved to place a fortification.<br />
Terrain will be placed by the TO for the day in advance of the matches.<br />
<br />
<strong>Objectives</strong><br />
Mysterious objectives are in play; however the first roll applies to all objectives for the duration of the game.<br />
<br />
<strong>Missions</strong><br />
All 6 missions will be in play, 2 per round (this way all 6 missions will see equal time, although each player will onyl play 3 of them), evenly divided between the tables and randomly assigned after terrain is placed. Each round will have 1 deployment.<br />
<br />
<strong>Missions - Round 1</strong><br />
Deployment:<br />
Missions:<br />
<br />
<strong>Missions - Round 2</strong><br />
Deployment:<br />
Missions:<br />
<br />
<strong>Missions - Round 3</strong><br />
Deployment:<br />
Missions:<br />
<br />
<strong>Match-ups</strong><br />
All terrain, missions and deployment will be discussed by both teams and then...<br />
<br />
1. Before each round the two captains will roll a die.<br />
2. The captain with the LOW die roll will select an army from his team that has not yet been matched up and present it for a pairing.<br />
3. The captain with the HIGH die roll will select an army from his team that has not yet been matched up and present it for a pairing (provided those two players have not yet played each other).<br />
4. LOW die roll will select the table (with already determined mission) for that match to occur on.<br />
5. The HIGH die roll will select an army from his team that has not yet been matched up and present it for a pairing.<br />
5. The LOW die roll will select an army from his team that has not yet been matched up and present it for a pairing (provided those two players have not yet played each other).<br />
6. HIGH die roll will select the table (with already determined mission) for that match to occur on.<br />
7. Repeast steps 2-6 until all matches are determined. In the event that a pairing cannot be made due to duplicate matches, an existing pairing will be selected at random and mixed with the remaining pairs to make a legitimate pair.<br />
<br />
<strong>Scoring:</strong><br />
Each game will be scored as a Win (1 point), draw (.5 points) or loss (0 points) based upon accumulated victory points (per BRB both primary and secondary). VP totals for each game will be tracked. VP totals will only be used in case both teams score equal numbers of points at the end of the day or to determine a "best overall player" in the event of a multi-way tie.<br />
<br />
<strong>Entry fee and prizes</strong><br />
$10-20 each (up for discussion). Winning team will get a trophy. If there are enough funds then best overall and best team may get some store credit prize from Heroes on Paper.Punchdubhttp://www.blogger.com/profile/05276658950482969466noreply@blogger.com2