Showing posts with label Pink Horrors. Show all posts
Showing posts with label Pink Horrors. Show all posts

Friday, March 1, 2013

Pink Horrors Point Efficiency (part 2)

In the early day of 6th edition screamers and flamers were the damage dealers in an all Tzeentch army, but you were forced to take Pink Horrors to round out the army and score objectives.  Most daemon players would take other troops choices, but I remained true to my devotion to the changing tides of the aether.  I liked taking them in squads of 10-20 to keep them alive and deal some damage. I routinely ran a large blob squad of 19 horrors and the Changeling plus a Herald.  This was a mixed bag.

Pros:
Survivable 4++ save (rerolled near Fateweaver)
Massed fire (60+ shots at 18")
Great overwatch potential (often poor actual results)

Cons:
Large deepstrike footprint
360-455 points that can mishap
Low BS shooting

Wednesday, February 27, 2013

Pink Horrors Point Efficiency (part 1)



While screamers and flamers are the damage dealer in an all Tzeentch army, you have to take Pink Horrors to round out the army.  I like taking them in squads of 10-20 to keep them alive and deal some damage.  I routinely run squads of 20 horrors, which is a mixed bag.

Pros:
Survivable
Massed fire (60 shots at 18")

Cons:
Large deepstrike footprint
360 points that can mishap