In the early day of 6th edition screamers and flamers were the damage dealers in an all Tzeentch army, but you were forced to take Pink Horrors to round out the army and score objectives. Most daemon players would take other troops choices, but I remained true to my devotion to the changing tides of the aether. I liked taking them in squads of 10-20 to keep them alive and deal some damage. I routinely ran a large blob squad of 19 horrors and the Changeling plus a Herald. This was a mixed bag.
Pros:
Survivable 4++ save (rerolled near Fateweaver)
Massed fire (60+ shots at 18")
Great overwatch potential (often poor actual results)
Cons:
Large deepstrike footprint
360-455 points that can mishap
Low BS shooting
Welcome to my Warhammer 40K blog about Chaos Daemons, and specifically Tzeentch, the chaos god of change. Also discussed will be my drivelings and scribblings on myriad topics including rumors, my thoughts about competitive gaming, podcasts I like, my other chaotic 40K army (Space Wolves) and my new Warhammer Fantasy army (Ogres).
Showing posts with label Pink Horrors. Show all posts
Showing posts with label Pink Horrors. Show all posts
Friday, March 1, 2013
Wednesday, February 27, 2013
Pink Horrors Point Efficiency (part 1)
While screamers and flamers are the damage dealer in an all Tzeentch army, you have to take Pink Horrors to round out the army. I like taking them in squads of 10-20 to keep them alive and deal some damage. I routinely run squads of 20 horrors, which is a mixed bag.
Pros:
Survivable
Massed fire (60 shots at 18")
Cons:
Large deepstrike footprint
360 points that can mishap
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