|Flamer's of Tzeentch - painted by me|
- I have not yet found a compelling reason to waste 5 points on Pyrocaster upgrades (no one will charge them, so I can't use it as a character bait/challenge and look out sir provides no real value with this unit).
- When taken in squads of 3-4 (even 5) they are suicide units. If a single model makes it to turn 2 then I'm thrilled. At 1750 points I've been taking three squads of 3 (69 points). The value proposition changes when we're talking about squads of 6-9 models.
- In order to maximize points return you have to deepstrike them for a direct hit. Which means you will scatter 7 inches in a random direction 2/3 of the time. Which means you will deepstrike mishap somewhere between 17.5-33% of the time (based upon your enemy's positioning). Let's go with a moderate 25% mishap. This means you will loose 69 points about 8% of the time. 69 points is now 75 points (thanks to the mishap tax). So, aside from the 33% of the time when you direct hit, the rest of the time you're likely going to scatter far enough that you're shooting warp fire instead of a flamer. Warpfire is what your 17 point Pink Horrors have, but you get at 23 points. Factor in the increased BS and you have a 20 point Pink Horror.