The winds of chaos blow madly in the 41st millenium. During the course of a game of 40K involving Chaos Daemons each turn will find units affected by the Warp. Here are the results (rolled on 2D6):
2 - All units take a Daemonic Instability test
3 - One daemon Character tests on
Leadership with 3D6 and takes wounds like Daemonic Instability
4 - All daemons -1
invulnerable save
5 - Roll D6 for all enemies and nurgle units, on a 6 hit by a 5"
template S4, AP5 barrage
6 - Roll D6 for all enemies and tzeentch units, on 6
D6 hits with S4 Ap3, poison, ignore cover
7 - Nothing
8 - Roll d6 for all
enemies and khorne units, on 6 D6 hits with S6, Ap-, ignore cover, rending
9 - Roll d6 for all enemies and slaanesh units on 6 hit by a 3" template S8,
ap3
10 - +1 invulnerable save for daemons
11 - one enemy psyker test on Leadership
with 3D6, if failed he explodes and you get a new herald in his place (Perils of
Warp, we are here!!!)
12 - a new troop unit of your choice (bloodletter,
plaguebearer, horror, daemonette) is summoned, 2D6+3 models
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